Learning through play
Designed for all
Fostering connection through cooperation, calm, and joy
A unique, cooperative, fluid, playful experience, based on the connection between beings.
An open world game in a Nature-inspired environment where players bring back the harmony through artistic interactions with the environment.
A game designed to be played in coop with several people with a special focus
allowing children and parents enjoy it together.
Particular attention is paid to the character’s handling to give sensation of fluidity and organic movements.
Unique control system based on martial arts philosophy of movement.
It lets players feel kinetic forces of controlled avatars body and its surroundings.
Physics based animation with kinetic limb controls.
Easy to enjoy from the start and infinitely customizable. The players can master their own movement styles organically during fluid gameplay experimenting its impact on the game world.
In this game world, conflicts are not seen as mere obstacles to be overcome, but as opportunities for relational growth. The antagonistic characters embody dissonances in the flow of the world.
Antagonist NPC
This is an RPG action game that adapts to different kinds of players – those experienced and those that never played a video game before. There are different kinds of characters to choose each designed for different experience.
Combat
This is where FLOW stands out as a video game. Confrontations with adversaries are not about domination but about bringing back the harmony. There are branching skill trees with spectacular abilities to stop the chaos that possessed the adversaries. Success – the “bad guy” recovers his balance and become our ally.
Time Travel
Each element has its own history. The character can activate the access to the past and future of the world.
The landscape is not a backdrop. It is something players act on.
What players collect, cleanse or introduce into the world change the landscape. Players can choose to accelerate time. Years, centuries, millennia pass in seconds, and the terrain recalculates itself. A desert transforms. With some actions, it softens, reshapes, and can become an oasis. It is a rule of the world. The environment regenerates from players’ actions, turning intention into geography.
Education in Action
Living, transformative experiences that reactivate spaces through cleanup and regeneration, where waste becomes artistic material, and where the sharing of food and drinks supports a collective dynamic. The whole unfolds within an immersive program combining music, screenings, cooperative video games, and theatrical and choreographic performances — to reconnect, awaken, and engage through direct experiences.